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The2ndspitter's Rappelz blog : Unimplemented Pet Skills - e4
Author : the2ndspitter Posted : July 26 2008 08:50:16

This was posted by tehlaw but i am reproducing it here for easy searching on the web. This is for EPIC IV and supposedly nearly all pet skills will be active in EPIC V.

The following pet skills are currently unimplemented or not working as intended.

For pet skills that have had their name changed, the old name is shown first in bold, and the new name is shown second in italics.

Blue Pixie (Angel) :

    Vanish : Shadow Illusion
    Shriek : War Cry
    Resuscitation : Gift of Undine
    Vanish of Trace : Ancient Spirit
    Pond of Life : Undine’s Oasis

Orc (Kentauros) :

    Howling of the Savage : Savage Scream
    Estrangement

Pantera :

    Howling of the Savage : Savage Scream
    Protective Instinct

Poultry :

    Shriek : War Cry
    Critical Unit

Red Pixie :

    Vanish : Shadow Illusion
    Shriek : War Cry
    Vanish of Trace : Ancient Spirit

Siren :

    Vanish : Shadow Illusion
    Shriek : War Cry
    Estrangement
    Critical Unit

Skeleton (Salamander) :

    Shriek : War Cry
    Critical Unit

Tortus :

    Howling of the Savage : Savage Scream

Yeti (Hawkman) :

Howling of the Savage : Savage Scream
Encouragement
Estrangement
Fur of Steel : Aura of Steel
Vital Unit

Please visit the metaforum here


Rinoa's Blog : [Tips] - Extended Abbreviations List
Author : RinoaTheMaster Posted : July 26 2008 17:09:16

Here is a extended list of abbreviations used in rappelz to help new people:

(number) + - At least that level or higher. For instance, people will shout for a 55+ party, meaning they want people higher than level 55, and likely NOT higher than level 65
(number) + (number) - Referring to pets, the first number is the pet’s current level and the second number is the pet’s number of overbred levels. For instance, 65+10 would refer to a pet that is currently level 65, and has 10 overbred levels.
(number)x - Somewhere in that ten-digit level range. For instance, someone between 20 and 29 would be 2x and someone between 80 and 89 would be 8x
(number).(number) - The person is at the first number’s level and the second number’s percentage to the next level. For instance, someone who is 70.8 is level 70, and is 80% of the way to 71.
1h - One handed weapon
2h - Two handed weapon
Abby - Abhuva, dungeon boss in Moonlight Remains
Acc - Accuracy
AE - Ancient Element
Afk - Away from keyboard
Agi - Agility
Agro/Aggro - The mob’s attention (short for aggravation) Also, it can mean a mob that will attack on sight, versus one that will not attack you.
AH - Auction House
Alt - Alternate character, i.e., not your main character
AOE - Area of Effect
Atk - Attack (usually when referring to your character information, and prefaced by m or p)
B Pixie - Blue pixie
BB - Bye-Bye
Bio - Going afk for a bathroom break
Bish - Bishop (Cleric second job)
BK - Battle kahuna (Kahuna second job)
Blksm - Blacksmith
BP - Blue pixie
Brb - Be right back
Brt - Be right there
BS - Battle Summoner (Sorcerer second job)
Bubble - A heal over time spell that creates an image of a blue sphere around you (see HoT and RPW)
Buff - Positive status effect given by a player or pet
CC - Crowd control (i.e., stunning/freezing/slowing additional mobs that are coming towards you)
CBF - Can’t be f**cked
Champ/Chmp - Champion (Fighter second job)
Clean - Not upgraded (with cubes or at the blacksmith)
CM - Chaos Mage (Dark Magician second job), or occasionally Crystal Mountain, the location of Crystal Valley (see CV1/CV2)
CS - Cash Shop
Cuz - Because
CV1/CV2 - The dungeon Crystal Valley (there are two instances of the dungeon in two separate locations. Please see a map for where each dungeon is located)
DA - Darkness Arrow
DC - Disconnected
DD - Damage dealer (someone whose role in a party is to hurt things)
DE - Dead end (a small room at the end of a hallway in a dungeon that has several mobs that spawn there)
Debuff - Negative status effect
Def - Defense (usually when referring to your character information, and prefaced by m or p)
Dex - Dexterity
Dlvl - Delevel (to go down in levels)
DM - Dark Magician
DMR1/DM2 - The dungeon Dry Moonlight Relics. See Moon1/Moon2 - they are the same place. (There are two instances of the dungeon in two separate locations. Please see a map for where each dungeon is located)
DOT - Damage over time
DP - Dungeon party
DPS - Either dungeon parties or damage per second, depending on the context
DPLF - Dungeon party looking for
Drop-only - Not purchasable in an NPC shop, this item can only be gotten from monster loot or from other players
ePro - eProtect powder
eRep - eRepair powder
Ev/Eva - Evasion
Evo - Evolution (of a pet - there are three total)
EW - Enchant Weapon (Kahuna skill, has four possible elements)
Farm - To kill the same mob or group of mobs over and over again, hoping for a particular drop (usually a pet card)
FB - Fireball or Fairy Bottle (Cash Shop only item)
FFS - For f**k’s sake
FotW/FoW - Feast of the Wind (former Skeleton self-buff, now Odin’s Fury)
FTL - For the loss (less common than FTW)
FTW - For the win
GD - Good duel
GG - Good game or Good going (usually sarcastic)
GJ - Good job (sometimes sarcastic)
GL - Good luck or Guild Leader (better name for guild master)
GM - Guild master or game master (the people who run the game), depending on the context
GMFB - Godmother’s Fairy Bottle (Cash Shop only item)
GPots - G-Potatoes (The currency for the Cash Shop)
Gz - Congratulations (Congrats)
Hawk - Hawkman
HB - Headbreak (strider fear skill)
Hf - Have fun
HoT - Heal over time
HP - Hit points (current health)
Huna - Kahuna
HV - Hidden Village
HW - Holy Warrior
IGN - In-game Name (the name of your character)
Imho - In my humble opinion
Imo - In my opinion
Int - Intelligence
Jlvl - Job level
Jp - Job points
Kk - Okay, cool
KOS - Kill on sight
Ks - Kill steal - attacking a monster someone else is attacking when they’re not in your party
LB - Lightning Bolt
Lck - Luck
LFDP - Looking for dungeon party
LFG - Looking for group - not common in this game, you sometimes see new people from other games using this abbreviation.
Liki - Likirus (spelled differently different places, including Rikirus), dungeon boss in Crystal Valley
LM1/LM2 - The dungeon Lost Mines (there are two instances of the dungeon in two separate locations. Please see a map for where each dungeon is located)
Lock - Warlock (DM second job)
Lol - Laugh out loud
Lvl - Level
M - Magic (usually as a preface to atk, def, res, or regen)
Main - Main character
ML1/ML2 - The dungeon Moonlight Remains (there are two instances of the dungeon in two separate locations. Please see a map for where each dungeon is located)
Mob - A monster
Moon1/Moon2 - The dungeon Moonlight Remains (there are two instances of the dungeon in two separate locations. Please see a map for where each dungeon is located
Mp - Mana/Magic points (used for skills and spells)
MS - Meteor Shower, a Chaos Mage skill
Mt - Empty/mistype, depending on the context
Nm - Nightmare
Np - No problem
OB - Overbreed(ing)/Overbred. This is when a pet is not evoed to the next evolution until after they’ve gained more levels. You can overbreed a pet a maximum 10 levels from evo 1 to evo 2 (evoing at level 60 instead of 50) and a maximum 15 levels from evo 2 to evo 3 (evoing at level 115 instead of 100). When OB is referring to a character, it means instead of transferring to a second job at jlvl 40, the character transferred at a higher jlvl. The maximum jlvl is 50. This gives additional stats to the character.
Ofo - Oforia, dungeon boss in Moonlight Remains
Omg - Oh my god
Omw - On my way
Oom - Out of mana (see Mp)
OP - Original poster - the starter of a thread on the forum
Orni/Orth - Ornitho
P - Physical (usually as a preface to atk or def)
Pass - Usually refers to a Hidden Village pass, but occasionally refers to a password
PC - Price check
PK - Player kill
Pot - Potion
PP1/PP2 (PS1/PS2) - The dungeon Palmir Shrine on the Palmir Plateau (there are two instances of the dungeon in two separate locations. Please see a map for where each dungeon is located).
PVE - Player versus environment
PVP - Player versus player
Pw - Password
R1 - Rank 1, which is level 1-19
R2 - Rank 2, which is level 20-49
R3 - Rank 3, which is level 50-79
R4 - Rank 4, which is level 80-99
R5 - Rank 5, which is level 100-119
R6 - Rank 6, which is level 120-150
R Heal - Rapid heal
R Pixie - Red pixie
Regen - Regeneration (usually referring to hp or mp regeneration)
Res - Resistance (usually when referring to your character information, and prefaced by m), sometimes Restoration, a cleric HoT skill, or Resurrection, see below.
Res/Rez - Resurrection, a cleric or blue pixie restore life spell, or refers to a resurrection scroll, a purchasable restore life targatable spell. Please note the cleric and blue pixie spells give back some experience points, while the scroll does not.
RP - Roleplay
RPW - Restoring Purified Water (Kahuna’s skill)
Sala/Sally - Salamander
SB - SoulBreeder (Breeder second job)
SH - Shadow Hunter (Strider second job)
Sin - Assassin (Strider second job)
Skel/Skelly - Skeleton
Skin - The graphic used for an item
Sorc - Sorcerer
SotW/SoW - Speed of the wind (kahuna buff)
Sps - SpellSinger, usually favored over SS
Sry - Sorry
SS - Stamina saver, SpellSinger, or screen shot, depending on the situation (usually stamina saver)
SSS - Spiracle Shock Shot
Stam - Stamina
Stats - Statistics, the different numbers that make up how powerful your character is. (See Str, Agi, Wis, Int, Vit, Lck)
Str - Strength
SW - Shamanic Warrior (orc targetable buff, used to be Strong Warrior)
TA - Time attack
Toon - Your character
Tp - Teleport (rarely used)
Ty - Thank you
Tx - Thanks
VGG - Volunteer game guide (no longer being used)
Vit - Vitality
War - Warlock (Dark Magician second job)
Water - Restoring Purified Water (Kahuna’s skill)
Wc - Wrong chat
Wh - Warehouse
Wis - Wisdom
WTB - Want to buy
WTF - What the f**k
WTH - What the h**l
WTS - Want to sell
WTT - Want to trade
Xbow - Crossbow
Xp - Experience points
Yw - You’re welcome

As always checkout the metapage here!


Rinoa's Blog : [Tips] - General Rules of Rappelz In Game
Author : RinoaTheMaster Posted : July 26 2008 17:15:54

Here are some general rules for playing Rappelz.

Table of Contents
I. Introduction
II. Rules

  1. Trade Scams
  2. Illegal Trades
  3. Account Selling/Buying
  4. Account Sharing
  5. Account Phishing/GM Impersonation
  6. Hacking
  7. Exploits
  8. Macros/bots
  9. Harassment
  10. False Report
  11. Language
  12. Spamming
  13. Inappropriate Names

III. Other Rules

  1. PvP Rules
  2. Player/Account Liability

I. Introduction

This thread provides a structured list of rules. This does not replace what you should know from the Terms of Service, which every user has agreed to during account creation. This list of rules are either common or frequent violations of the Terms of Service that players need to be aware of. Provided in the list is a brief description of common punishments for the associated violation, as well as other pertinent information. Consequences may differ from what this list describes based on each situation. Any of these violations should be reported via e-mail to rappelz@gala-net.com immediately. Also, please e-mail if you have any concerns about issues not directly addressed in this list, or need further clarification on issues that are addressed.

II. Rules

    1. Victims
    2. - This does not mean we always return the item(s) to you. Players are solely responsible for the safekeeping/loss of their items. Please read this for information about trading items safely.

    1. Accomplices
    2. - Any items stolen by the hacker will be removed from the game. Players who posess these items may be banned for aiding a hacker.

    3. Victims
    4. - When a player’s account(s) has been hacked, their account access may be temporarily suspended until they either reformat or remove the keylogger, and/or change their password(s) on their account(s). Please read this for more information.

    1. Reporting
    2. - If you report harassment, you must include the entire conversation. It’s not harassment if you rile them up. We must be able to determine that you didn’t.

    1. Character or Guild Names
    2. - Poorly chosen names result in a forfeit of your right to choose the name. We do not change names by request.

    3. Pet Names
    4. - A poorly named pet will be replaced with a level 1 pet of the same pet type.

  1. Trade Scams
  2. - Do not scam players in any way.
    Typical Consequence: Temporary Ban & removal of scammed item(s)

  3. Illegal Trades
  4. - Do not buy/sell Rappelz currency, items, or accounts for real cash, or exchange them for those of any other game.
    Typical Consequence: Permanent Ban

  5. Account Selling/Buying
  6. - The selling or purchasing of accounts is not tolerated.
    Please read this for more information.
    Typical Consequence: Permanent Ban

  7. Account Sharing
  8. - Do not share your account access with anyone. Doing so is at your own risk. Please read this for more information.
    Typical Consequence: None

  9. Account Phishing/GM Impersonation
  10. - Do not pretend to be a GM or any member of the GPotato staff for exploitative purposes, or try to get users’ login information by any other means.
    Typical Consequence: Permanent Ban

  11. Hacking
  12. - Do not try to hack or crash our server(s), obtain user passwords, or use third party programs to obtain advantages in the game.
    Typical Consequence: Permanent Ban

  13. Exploits
  14. - Do not take advantage of any part of the game, beyond what it was obviously designed for, to gain advantages for yourself or others.
    Typical Consequence: Temporary Ban

  15. Macros/bots
  16. - Do not use macro/botting programs for any exploitative purpose.
    Typical Consequence: Permanent Ban

  17. Harassment
  18. - Do not harass other players, or our staff. Harassment usually involves repeatedly bothering a player with inappropriate behavior & attempting to bypass their efforts to avoid you. Some forms of harassment (like sexual) do not need to be repetitive to be considered harassment.
    Typical Consequence: Temporary Ban

  19. False Report
  20. - Do not make false reports.
    Typical Consequence: Temporary Ban

  21. Language
  22. - Do not exploit chat to resemble blocked words. We will not act if it’s only a few swears.
    Typical Consequence: Temporary Mute

  23. Spamming
  24. - Do not repeat messages incessantly.
    Typical Consequence: Temporary Mute

  25. Inappropriate Names
  26. - Do not pick names that are defamatory, vulgar, prejudice/racist, or explicitly sexual.
    Typical Consequence: Name Replaced

III. Other Rules
Below are links for rules regarding specific topics.

  1. PvP Rules
  2. - How PvP Works
    - Portal Player Killing
    - PvP Harassment

  3. Player/Account Liability: Sharing, Trades & Hacks. Oh my!
  4. - Account Ownership
    - Theft Prevention

As always checkout the metapage here!


The2ndspitter's Rappelz blog : The Abyss
Author : the2ndspitter Posted : July 26 2008 21:02:23

Just a short word on the abyss. I was once in the abyss when I had a virus that hack shield detected. It was quickly remedied.

Please note this information was taken from the rappelz reference guide, forums, and my own experience for easy viewing and searching.

The Abyss
The game has many features to detect possible cheaters. When the game detects something fishy it flags that account and sends them to the Abyss. Players cannot leave the abyss until the flag is removed from their account. Players can request a fix by emailing rappelz@gala-net.com and asking to be removed from the abyss. Any sending to the abyss is investigated to see why someone was sent there - you are not presumed guilty.
Some of the reasons why people get sent to the abyss.
1.

    They have old versions of Rappelz files on their computer.

This is the most common reason a legitimate player could get sent to the abyss - usually after a restore of their pc. Remember to always do an uninstall reinstall of rappelz if you do a restore.
2.

    Hackshield is not able to run.

Some programs conflict with Hackshield and do not let Hackshield run properly. Inability of hackshield to communicate with the servers or interact with the game cause it to send people to the abyss.
3.

    The user has a Trojan type virus or spyware on their computer.

Hackshield might detect these malicious programs as cheat programs and the player will be sent to the abyss.
View the metaforum


The2ndspitter's Rappelz blog : Player vs. player and the player kill system
Author : the2ndspitter Posted : July 26 2008 21:17:41

This information was taken from the rappelz reference guide, forums, and my own experience to be reproduced for easy searching and viewing.
Like most online MMORPG games, Rappelz has a player kill system. The rappelz system is a little different, though. I will talk about the nonhardcore servers.
ANY player can attempt to kill ANY other player outside of safe zones. A level 120 character can kill a level 1 character if the level 1 character is off of trainee island.
The player kill system is designed such that you have to toggle your player kill status on and off, or pk mode, in order to attack a player. Exceptions are that you do not need to have pk on when your target has pk on or when your target has a high immorality (non-white name). You get immorality by killing other players and pets who do not have pk on or a high immorality.

pk fest - attempt to pk gm shubei

pk fest - attempt to pk gm shubei

Safe zones include trainee island, towns, auction houses, and laksy anchor. You cannot turn pk on or kill someone in a safe zone.
Immorality System
1. You gain a small amount of immorality points every time you turn on PK.
2. If you kill someone who does not have PK mode on then you will gain a large amount of immorality points.
3. If a player’s name is red then they have a lot of immorality points, if their name is white then they have little or no immorality points.
4. If you kill someone who is more than 10 levels lower than you, then you gain a lot of immorality points.
5. As you gain more and more immorality points you get increasing levels of wrath. Wrath reduces your defense, attack power, and move speed.
6. You lose immorality points by killing monsters of your level and higher. You also lose immorality points by dying.
7. A high amount of immorality points will reduce the amount of exp you gain.
8. You may also increase morality or reduce immorality by donating items to the altar of the goddess.
9. Most servers and guilds and players use the horizon bridge as a safe zone for pking without retribution.
The metaforum is here


Rinoa's Blog : [Rant] - Specialized Consumables
Author : RinoaTheMaster Posted : July 26 2008 22:00:24

As I have mentioned before I have a little nitpick about the consumables, preferably the ancient elements.

Ancient Elements are special items that give better percentage of success on normal cubes when used to combine items for stronger items.

Well there are mainly 2 things I have a problem with Ancient Elements.

- Ancient Elements can easily be decieved as they increase 30% CHANCE! The success rate of making your stuff is all due to chance (either success or failure). The chances are determined by the games success ratio determined by the devs or GMs (I believe GMs, since many chance rates can be manipulated). My argument about them being easily decieved is that they can add NO EXTRA CHANCE to success on a item since the outcome is either yes or no. So this could be a easy way to profit money.
For example: I could hold in my hand a Skill Cube, and paint it Gold and say its a Ancient Skill Cube with 30% chance, yet it has no extra chance in reality.

Of course it wouldn’t make sense to make a unreal (digital) item to not work as it was intended to, but I just wanted to point it out. The only reason they could want to do this is to control the strength of items in game. (The strength of items in game is very important to balance the game experience and to keep customers).

There is a way to test this theory of course. You will need a large sample of these cubes both ancient and normal and a bunch of weapons to determine the actual chance ratio of both. Of course no one has that much money :P.

- The second grip I have is that these items aren’t CHEAP! They are way over priced… and just to buy something that apparently gives a supposedly better chance of success is not worth buying…
One example is the sale that has been out this weekend. Have you seen the prices of them. 40 dollars for a Ancient Element Package just for Rank 2. Considering there are BETTER ways to enchant items, its not worth the price of buying 40 dollars of crap! Hell, I can spend 40 dollars more responsibly than on a gamble.

For another time I will explain better ways to enchant your items for better success than utilizing the Ancient Element way (which is bull).

Don’t forget to checkout the metapage here!


The2ndspitter's Rappelz blog : custom settings
Author : the2ndspitter Posted : July 28 2008 05:20:54

this was posted by ambush_martyr and is reproduced for easy searching and viewing

The Dreaded .opt File!

Most who are not comfortable with tweaking any type of .ini file for games or programs need not fear. This is a simple file that can greatly help you understand how option settings work, and help you determine how to set up your graphics for Rappelz. Rappelz however does not use a .ini file but a .opt file instead. ( In short .opt stands for options)

Find your Rappelz directory (generally in C:\Program Files\GALA-NET\Rappelz_USA) look for the file titled ” rappelz_v1.opt “. Double click the file and a option to choose a program will pop up to open the program. Choose ” Notepad “! You can also go another route by simply changing the extension from .opt to .txt (the extension .txt is assigned to the program Notepad). Remember after you get done with tweaking and saving your work, change the file extension back to .opt!! Dont forget!

Now that you got the file open youll see a number of familiar words used to describe parts fo the options in game. These features are then followed by a number that is used to distinguish low end up to high end. A general rule of thumb is low end starts with a 1, and high end usually ends in a 4 or 5! Heres some examples of what your looking at in the file, and how the number selected enhances, or lowers the games graphic details…..

[RAPPELZ]
GRAPHIC_RESOLUTION_WIDTH=1152
GRAPHIC_RESOLUTION_HEIGHT=864

As you can see the first thing in the list is your resolution. If you know what res you use, or want to use, fill in appropriately as needed.

GRAPHIC_BACKGROUNDDIS=4 <— How far do you want to see the background? 5=full, 0=your area or less.
GRAPHIC_TERRAINDIS=4 <— how far do you want to see terrain? 5=full tilt, 0=your area or less.
GRAPHIC_PROPDIS=4 <— How far do you want to see props? so on and so on.
GRAPHIC_SPEEDDIS=4
GRAPHIC_GRASSDIS=4
GRAPHIC_AVATARDIS=4
GRAPHIC_SHADOWDIS=4

Heres some of the meat of the games graphics settings. You can see I opted for full tilt graphics that include rendering distances of Trees,terrain,props,grass,avatar,shadows and so on!
You do NOT have to use what I have! I have a high end PC that allows me to play games in hi-res and at incredible distances. If you plan to go full tilt make sure you have a Dual Core Processor,at least 1gb of DDR(2) ram or more (more = 1337), and a AGP,PCIe slotted graphics card such as a Nvidia series 6,7,8 with plenty of onboard ram (256,512mb ram). Im currently using a PCIe slotted Nvidia 7600GS 512mb of ram atm, and this is a older card but the PCIe makes a huge difference since its the standard now over AGP. But those with at least a 8xAGP port shouldnt have a problem cranking up Rappelz. Those who dont have, will want to try setting each option and try the game out before setting everything to full on! Those with low end machines will find that using simple shadow,simple water reflect (or none at all), and lowering your terrain dist to at least 1 or 2 will still get a better look from Rappelz but your distance seeing maybe be lowered, but not so much it hinders gameplay. Trial and error here for best results.

Here you will run into options that only offer 2 choices, on or off! This is indicated by 2 numbers, 0 = off, 1 = on! Heres a few examples of these types of options…

GRAPHIC_TOWNLIMIT=0 <— Turn off player sin town, and limit graphics, 0=off, 1=on! this should be set to on for those with low end PCs.

GRAPHIC_RENDERTREE=1
GRAPHIC_RENDERGRASS=1 <— You can opt to turn rendering grass, and trees to on or off. I opted to have them on by placing the number 1 in each spot. those with low end machines leave off if lag persists.

Thats about it for now. Theres only one left and is the most important setting in the .opt file that needs to be changed in order for your settings to be set for good…

GRAPHIC_PRESETOPTION=4 This is more trial and error for me as much as you. I did find that i can create wider draw distances for everything and still maintain no lag in this game. Those with low end PCs and still getting lag, more than likely your PC isnt cutting it even on low levels, or your connection blows. I used to run this game on a really low end machine of 5+ years old, my connection was even screwed up making the lag worse.

So before you complain about the servers ask yourself, Is my PC up to date? Do I get the exact download and upload speeds I pay for through my ISP? Run tests on your speed, and compare the specs for the game to your machine, otherwise you might be sticking your foot in your mouth by blaming the servers as total blame.

I can now see from one end of Laksy sky temple to the other end of it without lag and the place having more than 50+ people in a area at once, plus rendering every tree,blade of grass,people,pets,mounts,shops,trees,structures,efx and more. Ive built a top end PC that can handle just about anything you throw at it, so If im not lagging being able to render 4x farther than most, and no lag, its very well the case its on your end! Good Luck and Game On.

metaforum


The2ndspitter's Rappelz blog : Asura magician figurine
Author : the2ndspitter Posted : July 29 2008 04:53:29

The asura magician figurine as been out for a while BUT if it does well, they will likely add the other races/classes

figurine

metaforum


Rinoa's Blog : [Tips] Out of boundarys
Author : RinoaTheMaster Posted : July 29 2008 05:08:26

In the game there are various level design errors which are very common in EVERY GAME. This type of level design flaw is caused by the boundary not entirely blocking a player. Thus you can exploit this by walking through walls or cliffs, or through the level design to view odd things that developers intended to hide. Alot of these are easter eggs and many of these are unfinished unreleased portions of the game. For retail games, unfinished lands are usually never to be released ever and most of the time theres usually nothing benefiting from escaping the landscape. The story is MUCH different for MMORPGS. Since the games content is always being updated, you will always find something that the developers are working on but haven’t finished yet. For Rappelz there are a number of things people have found, and here I will mention them.

- There is a hidden NPC North West of the boundary. It’s a dungeon manager who is a placeholder for a unknown (undefined) dungeon. It could be placed there as a placeholder FOR a upcoming dungeon, OR it could be placed there as a null dungeon manager.
- There are various ways to get to HV, the various interiors of the many dungeons, the Abyss, and some other unmarked locations.
- You can visit the location where you can see the background when you pick your character at the character select screen, its further south of the Abyss.
- There is a level design error (mass textures placed in one location) north of Crystal Valley Mountain. Going here will cause your game to freeze due to it trying to load every texture.

After hearing about the last one I didn’t have to heart to go to another area, so I know theres more out there.

I didn’t post how to go out of boundary since I don’t want to get into trouble :p.

Don’t forget to check out the metapage here!


Rinoa's Blog : [Info] Unimplemented Pet Skills
Author : RinoaTheMaster Posted : July 29 2008 17:17:02

This is kinda late, but here is a list of currently unimplemented skills in Rappelz Epic 4! The upcoming patch (Rappelz Epic 5) will have all pet skills implemented (assumingly) including the rare pets and the new pets. Since it hasn’t been released, its not known as of yet.

This was taken from the Rappelz Forum here!

The following pet skills are currently unimplemented or not working as intended.

For pet skills that have had their name changed, the old name is shown first in bold, and the new name is shown second in italics.

Blue Pixie (Angel) :

    Vanish : Shadow Illusion
    Shriek : War Cry
    Resuscitation : Gift of Undine
    Vanish of Trace : Ancient Spirit
    Pond of Life : Undine’s Oasis

Orc (Kentauros) :

    Howling of the Savage : Savage Scream
    Estrangement

Pantera :

    Howling of the Savage : Savage Scream
    Protective Instinct

Poultry :

    Shriek : War Cry
    Critical Unit

Red Pixie :

    Vanish : Shadow Illusion
    Shriek : War Cry
    Vanish of Trace : Ancient Spirit

Siren :

    Vanish : Shadow Illusion
    Shriek : War Cry
    Estrangement
    Critical Unit

Skeleton (Salamander) :

    Shriek : War Cry
    Critical Unit

Tortus :

    Howling of the Savage : Savage Scream

Yeti (Hawkman) :

    Howling of the Savage : Savage Scream
    Encouragement
    Estrangement
    Fur of Steel : Aura of Steel
    Vital Unit

Please do not ask GMs when these skills will be implemented. You will receive the response “in the future” or no response at all. Our developers are working on these skills, patience is a virtue.

I know this list is kinda late since Epic 5 will be released as a beta form on August 1st, but its listed here for reference.

Heres the metapage also!


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