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Living in the Metaverse : Leaving Second Life
Author : dandellion Posted : August 23 2008 22:23:13
Falling Apart

No, I am not. But these days, I keep asking myself how and when that happens.

It's easy when you don't get along with the UI and then environment in the first hour or day. But, how does it happen when you find yourself that you're still here after so many months? When you realize that you're living a life here. A life that is an important part of your so called first life.

... More >>

2nd Sex : The Second Life Economy
Author : Lillie Yifu Posted : October 27 2008 09:02:00
There is, in case people have not heard about it, a recession in the outside world. It is reaching the US and Britain, Japan, and is spreading to countries both core and peripheral. So it is no surprise that this recession is reaching here. It's also no surprise that old business models are dying in SL, even as new ones come into being. This is the edge of technology, not the staid and settled. The bad news then, is that there is going to be a lot of cutting back, and people will cut back here too. The good news is that there will be a lot of cutting back, and people will come here, to cut back out there. Which side of that you are on in the Sleconomy, is to some extent up to you.

Now my knowledge of business comes, mostly, from working in other people's businesses. I did the books for my ma from a young age, I worked in my ba's business. I help run a small business here in second life. There are lots of people who know more about business than I do, and so I can't offer that really great cogent business guru advice that people really need. But I can say what I've seen.

One is that there is going to be a big cut back in pure consumption. People who do things here and just pay for them at whatever price, are not going to do that as much. Another is that people are going to dream more here. There are lots of people who are going to treat modern Second Life, the same way 1930's glamor movies were an escapism. There are going to be more people with more long distance relationships, and more using second life as a test of real world ideas. That's going to mean these people will work doubly hard.

Another thing is that people are going to be in less of a hurry. The time in Second Life when it seemed you had to rush into get in early is long over. Our recession started here with the gambling ban, land crash, and bank crash in August of 2007. Second life has been in recession since then. LL responded by cutting prices and coming out with a new product: open space sims. They are responding now by increasing the quality of mainland, which has also crashed in price. People in second life have to realize something that you can learn from studying history: periods of economic downturn are not necessarily bad for creativity, in fact, they often unleash it. Some of the greatest works of art and music occured during wars, periods of financial and economic instability. Letters from great artists are sprinkled with references to how hard it was for them to make ends meet.

Second Life has undergone tremendous changes in the last year: sculpties, havok 4 and mono have made significant changes to the landscape. Content creators have gotten much better at content, and buyers better at finding it. That it is going to be harder for people who have gotten used to running vending machines for mainland to make money, isn't really going to change the way people experience second life.

In my time here I've seen how, over and over again, the bad information system of second life has been exploited by people who scam and engage in high pressures salesmanship. That's going to get harder and harder. People who aren't rushing to do things now, who have more time in their real lives, are going to be less willing to just pay to get the problem out of the way. Everyone is going to watch expenses more closely.

In summary, things are bad in real life, they are going to get worse. To the extent that a business person in second life can provide a haven from that, they can survive, even flourish. To the extent that a business in second life is dependent on bubblemania, scamming, and merely being in the way, they won't. I don't know which group I will be in, but at least I know what the challenge is, and am not running around spouting racist or paranoiac nonsense as a cover up for what is always the reality of business: provide things people want, at a profit, at price they are willing to pay.

Massively : Linden Lab changes pricing/policy on void simulators
Author : Tateru Nino Posted : October 27 2008 23:45:00

Official Linden Blog : Openspace Pricing and Policy Changes
Author : Jack Linden Posted : October 28 2008 01:05:33

In March of this year, we announced improvements to our light use land product that we call Openspaces. Not long after this, the new Land Store opened allowing estate owners to buy Openspaces and have them delivered almost immediately, an enormous improvement over the old method of ordering them via support tickets. As a result we have seen tremendous demand for Openspaces - with many thousands of them being ordered. We’re delighted that so many of you have found them to be a useful addition to your estates.

Read on after the cut..

For those that don’t know, an Openspace is a type of private island that we made available for light use countryside or ocean. We figured that if Governor Linden can have ocean and green spaces, we should let private estate owners do the same. But Openspaces differ from normal regions in one particularly significant way; unlike normal regions that effectively get a CPU to themselves on the server, there can be up to four Openspaces on a single CPU (so 16 on a quad core machine), sharing the resource (hence them being ‘light use’).

So Openspaces have been incredibly popular as a perk for estate owners, but sadly there is a twist. Unfortunately most of the Openspaces are being used for much more than light use.  Based on analysis performed in August and September, Openspaces are being used about twice as much as we expected, in other words being loaded with double the content/avatar load than we’d expect for a region that is supposed to be light use.

Rather than being employed as open areas like ocean with little or no content and traffic, the majority are being rented out to residents looking for a place to live. Because they were never intended for that level of load this is causing problems. For some people this has meant a less than great experience with performance fluctuations. The overuse of Openspaces has also put additional strain on some of our network and database infrastructure at a much higher ratio than is reflected in the current pricing. So higher traffic to and from the servers along with heavier demands on the asset server, both of which impact the overall experience people have inworld.

We need to therefore take some steps to improve their performance and better reflect their actual usage levels in our pricing so that we can maintain the best performance level for everyone. As a result, we will be implementing a pricing change effective January 1st along with some policy changes effective immediately.

Beginning 1st January 2009

We will increase the monthly maintenance fee from USD$75 to USD$125 per month. This price increase will apply to all owners of Openspaces on January 1st as well as new purchases after that date. There will be no grandfathering of Openspace maintenance pricing.

For anyone owning class 4 Openspaces on January 1st, they will be upgraded to class 5 by end of January, to further improve the experience people have on those regions.

At the same time, we will be increasing the upfront fee for brand new Openspaces from USD$250 to USD$375.

Effective Immediately

We will no longer allow the Owner of an Openspace to be changed to a different resident than the Payor.  Initially we will not enforce this change on Openspaces where the Payor and Owner are already different but in those cases the only change allowed will be to set the Owner back to the Payor. This doesn’t affect the parcel level rentals, this is just focussed on the whole region rental of Openspaces.

We will no longer offer an educational or non-profit discount for new Openspaces. As mentioned earlier, this is due to the increased back end resource required for us to support Openspaces in the way that they are now being used. For the small number of Educators that already have Openspaces, we will be contacting you directly to discuss this change.

Next, we will be making changes to the viewer that enable residents to know precisely what type of land or region they are on so that the land market remains as fair and easy to understand as possible. So expect to see changes that much more clearly display to residents whether they are on Linden Mainland or Private Estate, whether it is a Normal region or Openspace and what that means. This will affect various aspects of the Viewer including the inworld Search along with the About Land and Buy Land screens. Making Land easier to understand will benefit everyone, especially new users looking to step onto the property ladder for the first time.

Lastly we will begin to proactively discuss overloaded Openspaces with their owners. This is important because as with abuse of region resources, a heavily overloaded Openspace can adversely affect other Openspaces sharing the same machine which is clearly unfair to residents who are using them responsibly. We have listened to your feedback on this, and agree that we need to make changes to better support our Openspace users by actively working to keep the performance levels as high as possible. We will also provide some detailed guidance about what ‘overuse’ looks like and how to prevent it.

So to recap:

  • Openspace prices and fees change on the 1st January with no grandfathering.
  • Class 4 Openspaces will be upgraded to class 5 in January.
  • Educator discount is no longer available for Openspaces.
  • No Owner switching for Openspaces unless it’s a full transfer of Payor.
  • More proactive education by support staff to prevent unfair resource use by Openspace regions.

We’re sure there will be many of you with questions and concerns on the back of this announcement. As previously, there will shortly be a forum created specifically for discussion of these changes so please head over here if you wish to provide feedback. In addition, if you need a more personal dialogue about this post, please contact support as usual.

      

What Is This Crap? : ... I am Jack's overloaded infrastructure. I break. The grid dies.
Posted : October 28 2008 02:00:11
It's the bottom of the ninth... two men out... and... JACK THROWS A BOMB INTO THE CROWD.
The Openspace program appears to be a victim of its own success:
For those that don’t know, an Openspace is a type of private island that we made available for light use countryside or ocean. We figured that if Governor Linden can have ocean and green spaces, we should let private estate owners do the same. But Openspaces differ from normal regions in one particularly significant way; unlike normal regions that effectively get a CPU to themselves on the server, there can be up to four Openspaces on a single CPU (so 16 on a quad core machine), sharing the resource (hence them being ‘light use’). So Openspaces have been incredibly popular as a perk for estate owners, but sadly there is a twist. Unfortunately most of the Openspaces are being used for much more than light use. Based on analysis performed in August and September, Openspaces are being used about twice as much as we expected, in other words being loaded with double the content/avatar load than we’d expect for a region that is supposed to be light use. Rather than being employed as open areas like ocean with little or no content and traffic, the majority are being rented out to residents looking for a place to live. Because they were never intended for that level of load this is causing problems. For some people this has meant a less than great experience with performance fluctuations. The overuse of Openspaces has also put additional strain on some of our network and database infrastructure at a much higher ratio than is reflected in the current pricing. So higher traffic to and from the servers along with heavier demands on the asset server, both of which impact the overall experience people have inworld.
Alright, alright... so Harbour isn't exactly a vast stretch of empty water, but it's not a 100 avatar sucky-sucky hotspot for 10,000 ARC hermaphrodite robotic squidmonkeys from Botswana, either. *sigh* So you know what's coming next:
We will increase the monthly maintenance fee from USD$75 to USD$125 per month. This price increase will apply to all owners of Openspaces on January 1st as well as new purchases after that date. There will be no grandfathering of Openspace maintenance pricing. For anyone owning class 4 Openspaces on January 1st, they will be upgraded to class 5 by end of January, to further improve the experience people have on those regions. At the same time, we will be increasing the upfront fee for brand new Openspaces from USD$250 to USD$375.
This reminds me of a line by George Carlin: "We're doing something about inflation... we're raising our prices!" Yeah yeah yeah... perfect example of Tragedy of the Commons... Marketing sells something cheap, no hard limits are imposed on the product, the clever users look at the warnings and crumple them up, and sthat crews over the support and engineering infrastructure for a while until somebody screams STOP! which ends up for whiplash for the customers. Seen it from the backend with the RL job, and it's never pretty, so I can understand where it's coming from. Still... this should have been predicted that people would use them for something other than just water and filler land. Second Life is all about people maximizing the utility of resources available... we're clever little monkeys, you know. And, yes, it also should have been seen as a threat to crashing Mainland sales.(even with free advertising for both Bay City and Nautilus at the loader screens, eh.) Oh well. Discussion should be amusing, and Prokofy must be howling with laughter. Checking... and... eh... time for Coffee For Prokofy to savor the moment. Touche, mon capitain.
I guess it's time for me to figure out where Harbour is headed.
Checking comments from post and forums... Desperado's looking like it's toast... Bloggers are in an uproar in the group chat... I have a feeling that this is going to be another case of LL tossing a bomb, then pulling back a bit from the announcement because it was "communicated badly." Watch for the numbers to shift slightly to $110 or $100. If we fall over ourselves thanking them for giving us heart attacks and then relenting slightly, I guess that's a case of fool me once, shame on you, fool me twice, shame on me.
Rav and Gospeed lament the threat to sailing and flying this change will be.
I stand corrected. ... More >>

Your2ndPlace : Linden Lands Screws Us Over Once Again.
Author : Sarah Nerd Posted : October 28 2008 02:09:17

I would have liked to of named this blog entry "FUCK YOU LINDEN LABS" because thats how I feel at the moment, but that's probably not great for the front page of Y2P.  You see I'm only moments away from learning that on January 1st the tier on my open space estates will increase from $75usd a month to $125usd.  If I did my math correctly that's a 67% increase.  A 67% increase right when our real life economy is in the shitter.  So why, why are they doing this..
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Subtle Submission : Incredibley pissed off...
Author : Noirran Posted : October 28 2008 02:50:00
Linden Labs finds itself incapable of supporting the server load they sold for Open Space sims or enforcing the rules they put in place for Open Space Sims and has decided to up the monthly fees by 67% January 1st. Oh and the payor can not change on the sim effective immediately, which means if you don't like it, you can't sell the land. You are pretty much fucked. Fuck you LL. "Discussion" is here. ... More >>

Ravishal Ramblings : Linden Labs to destroy Sailing and Aeronautical interest in SL
Author : Ravishal Posted : October 28 2008 02:50:27

Linden Labs to destroy Sailing and Aeronautical interest in SL

It’s funny, last spring LL began allowing the sale of single open space sims (voids) and doubling their prim counts. Fine and dandy I suppose. It only encouraged people to get their won little slice of heaven in SL and have a sim of their own. Then LL began having second thoughts, people were doing lots of things in these void sims they were not originally intended for. In their questionable wisdom they’ve decided to lower the boom jack the prices up which will make them unattractive. From $75 to $125 a month tier. That’s pretty damn harsh indeed. But what really sucks is that many estates still use the open space sims for their intended purpose. Namely several sailing and Flying themed sims. Many of them have voids that are not sold, have only landscaping and are primarily used to support an active community of vehicle users, be they sailboats, planes, or cars. These voids were supported by tier collected on the full sized sims in the estate. An extra $50 USD tier per void is going to break the bank and cause these states to collapse. They will not be able to afford all their voids and will have to abandon them. With little or no room to drive a vehicle around they lose their appeal and will lose residents.

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A Stroll Through Caledon : Oh Le Sigh LiLa, What Have You Done?
Author : Eladrienne Laval Posted : October 28 2008 03:59:00
I attended an emergency town meeting in Caledon Oxbridge tonight, led by the Guvnah. He was not the only themed community leader in attendance however, as Mr NeoBokrug Elytis of the Wastelands was present, as well as many other concerned community leaders such as Miss Serra Anansi of Winterfell and other major estate managers, including those of the Realm of the Roses (Brythony, Wyre, Lovelace). The issue? Linden Labs has changed their pricing for openspace void sim regions, effective January 1, citing "overload" issues. Why is this a problem? We are talking about a 66% increase in the monthly fee for owners.
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Second Thoughts : Jack Bombs the Humper Bunkers
Author : Prokofy Neva Posted : October 28 2008 05:56:17

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